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Old May 10, 2007, 09:33 PM // 21:33   #1
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Question Healing Monk - Help me improve my monk

Hi, I have to say my knowledge of GW is lacking a lot compared to most of you on here so I was wondering if anyone could help me out.

I have a monk which I use in PVE to heal party members. It is a pure healing/divine build and my armor is based around this idea. I will share with you pictures of my monk's weapon, skills, armor and attributes in hope someone could help me improve him.

Like I said, this is for healing party members in PVE and a slightly modified build is also listed for AB. Any advice would be appreciated.




PVE

AB





I'm assuming you all know what the skills are and what they do being this is a monks forum. As I have said, my knowledge is lacking so I have no idea if this build is total rubbish or is rather good . If the runes on my armor could be improved then please suggest how.

Thanks

Last edited by deadman_uk; May 10, 2007 at 09:59 PM // 21:59..
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Old May 10, 2007, 10:02 PM // 22:02   #2
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2 Superior runes make you an easy target for enemies. Though the scar eater somewhat offsets this.. Your armor, namely your handwraps and sandals can use better mods, because they are seldomly hit you'd be better off with energy or HP on those instead of armor.

First of all, get rid of mending. Not sure why you're using it but it really isn't a good idea.

Orison of Healing is a decent skill, but it's normally outclassed by Dwaynas Kiss, Ethereal Light, Healing Whisper. Word of Comfort is a lot better too but you pack that already.

Don't think reverse hex is worth it with your low investment in Protection. Both Smite Hex and or Holy Veil would be better.

What you probably want to add is Glyph of lesser Energy (elementalist skill) together with Heal Party (instead of mending and reverse hex). Healing Touch over Orison of Healing and probably replace Words of Comfort with Dwaynas Kiss (though WoC is a fine skill). Healing Seed is a pretty good -protection like- skill that works for me and would do good instead of vigorous spirit.
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Old May 11, 2007, 03:36 AM // 03:36   #3
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Take out healing breeze and put in touch for yourself it provides very little in healing and it is best to stick to minors.You might want LoD with Holy Haste.
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Old May 11, 2007, 03:55 AM // 03:55   #4
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I thikn just a sup healing and a minor divine favor will do it; I'm no expert, but it's how I run and usually I'm okay with that. I max healing and divine favor to 12 so that I come out with 16 and 13 in the end. However using the vigor rune and the Scar Eater may balance it out; this might just be a matter of your own play style and you might find you can pull it off with both runes though.

You want your energy regen to stay high, so definately no mending. Try to use as many low cost skills as you can; with the divine favor healing boost, a little goes a long way (I throw on at least 3-4 spells that cost 5 en and that cast reasonably quick). I like to have all ascetics myself.

You may want to considering carrying one condition removal spell (you might have one and I might not recognize the icon, though) depending on your party - I've been with some warriors before that really flip if they don't have something to pull stuff off of them (which is totally understable, I've been blinded, it sucks).

But you've got a really good start, don't get me wrong - you're focusing towards the right things, and all it'll take is a few tweaks.
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Old May 11, 2007, 05:11 AM // 05:11   #5
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Id switch to hybrid, i cant stand straight healing its so unhelpful.
never run more than 1 superior rune, only 1 run superior when a minor wont do the trick.
Never use mending again. never use healing breeze again. EVER. regen= overhealing in most cases, or underhealing in a spike.
id switch attribs 10 heal, 11 prot, 10 divine and throw in a few prot spells (RoF, prot spirit, SoA)



yay hybrid monking
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Old May 11, 2007, 05:21 AM // 05:21   #6
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Ya i agree with Coloneh. My monk at the moment has orison, healing touch, dwanya's kiss, mend ailment, shielding hands, prot spirit, breeze, and hard rez

Lvl 14
Healing 8+2
Divine 8+2+1
prot 4

i dont have much in the way of skills
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Old May 11, 2007, 05:27 AM // 05:27   #7
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Get these two skills:

Light of Deliverance
Healers Boon

Both Elites, both 5 minute caps (even less).

The consider the following skills:

Orison of Healing (hate to mention it but it's a nice 160 point heal for 5 energy with Healers Boon)

Reversal of Fortune (I've found that hybrid heal/prot builds have worked the best in Hard Mode...besides, the extra 20 points of attributes you're putting into healing only makes your spells heal for 6 more health...is it really necessary?)

Words of Comfort (for when condition removal isn't enough. With Healers Boon this is a 5 energy 200 point heal; more depending on how many conditions said ally is suffering from)

Dwayna's Kiss (for when hex removal isn't enough...see above)

Heal Party with Glyph of Lesser Energy (5 energy if combined with GoLE and heals for 120 to all party members coupled with Healers Boon at 15 healing so it's more powerful than Light of Deliverance but you only get 2 casts at 5 energy before GoLE runs out. Best used against AoE for when you need to get the entire party up to speed and then you can focus on healing the spikes)

Spike heavy area? Infuse health. Be careful as it does cost 10 energy.

On your bar, the following is not needed:

Mending Nothing to say to this....get rid of the damn skill.

Healing Breeze (don't know why people think this is a good skill....it only works SOMETIMES and in SOME situations)

Reverse Hexes? You realize this costs 10 energy right? There area really only a select few hexes that hurt. Most things die before they put too much pressure on you.

Vigorous Spirit The warrior doesn't need it. No one needs it. Health gain is minimal and it's wasting slots on your bar.

Mend condition? If the area is condition heavy, consider working with a prot monk who's bringing Restore Condition.

As for runes, they seem fine to me. I only have 410 health on my monk but I have learned the valuable skill known as kiting. That means I don't stand in AoE and RUN from melee. Amazing how this is overlooked.

This is coming from builds I've used in Hard Mode that have walked through most of HM (only party with more than 2 humans was Gate of Madness where my friend and I got the help of a rit and ele for a total of 4...mission was too easy) with me as monk, and a friend as Warrior and 6 heroes. These builds work with little death unless entire party spikes/hero's have idiot complex and don't run from damage. Light of Deliverance for AoE missions (such as Abbadon's Gate) and Healers Boon for everything else because it's just that awesome.

Last edited by Jedi Battousai; May 11, 2007 at 05:40 AM // 05:40..
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Old May 11, 2007, 05:42 AM // 05:42   #8
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First of all, TAKE OUT BREEZE AND MENDING!! ZOMG ZOMG

Now for runes, only use minors, monks need really high HP to make them durable.

For hex removals, consider using holy viel, it's a wiser choice. Word of healing is not a strong elite, nightfall elites are more durable and reliable. Eg Light of Deliverance is a widely used skill.

[skill]Light of Deliverance[/skill]

Health regen is the worst, pure healing is always better. Vigourous spirit is one of the worst primary monk skills, I suggest taking it out.

I suggest you should run this:

[skill]Light of Deliverance[/skill][skill]Words of Comfort[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Signet of Rejuvenation[/skill] or some thing close to that, add in holy viel and some other stuff you feel like adding in.

Now for weapons, I suggest you get the following:

-2 +5 weapon (axe, sword etc) 1 with 20% enchanting, 1 with +30 health.
-A req 9 tactics shield with +30
-A +12 energy Focus item
-A +15 -1 focus.

Use your weapon+shield combo for starting out, the shield can reduce some damage you take. When you need energy, swap between the focus items and the shields.

Monk's number one rule (my number one rule)-High health is a big difference.

Hope this helps, feel free to pm me if u have any questions.

Last edited by some guy; May 11, 2007 at 05:46 AM // 05:46..
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Old May 11, 2007, 05:51 AM // 05:51   #9
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Here's my recommendation:

Orison, dwayan's kiss, word of healing, (sig of devotion or words of comfort), hex or condition removal (depends on situation, and if you have a prot monk to back you up), divine spirit/glyph of energy (depending on energy needs/ 2nd attribute), holy haste (halves casting time of healing spells, cast after divine spirit if carrying it), and a rez. This basic build has served me well in all my PvE experiences. Typically, you'll take another monk; if so, discuss hex and condition removal with them, which will advise you of the proper skills to take. For straight healing, this build offers a lot of healing with a relative amount of hex/condition removal. If going for straight heal, I'd add Ethereal Light as a good heal... pleanty of HP, quick, and you more than likely won't be interupted on it
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Old May 11, 2007, 05:57 AM // 05:57   #10
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Btw: If you run with Holy Haste, try and get a 20% HSR wand and HSR 20% offhand; don't worry about any HCT with holy haste.

If running in HM, I'd recommend running with Healer's Boon (elite) and another decent healing spell in place of WoH. HB would of course be in place of Holy Haste in such a situation
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Old May 11, 2007, 05:57 AM // 05:57   #11
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Accidentally double posted, pls delete.
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Old May 11, 2007, 06:03 AM // 06:03   #12
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I've been running ProtBoon on areas that are low on enchantment removal, but usually I run:

LoD
Holy Haste
Ethereal Light
(depends, anything from Aegis to Prot Spirit)
Dwayna's Kiss
Extinguish
Holy Veil (takes getting used to)
Resurrection Chant

Attributes are adjusted accordingly.
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Old May 11, 2007, 10:09 AM // 10:09   #13
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Quote:
Originally Posted by Ayan
2 Superior runes make you an easy target for enemies. Though the scar eater somewhat offsets this..
Quote:
Originally Posted by Coloneh
never run more than 1 superior rune, only 1 run superior when a minor wont do the trick.
I have 2 superior runes because I have additional health from my scar eater and my vigor rune, however after reading the suggestions here, I will lower the divine rune from superior to major, therefore gaining +40hp. Does anyone think this is bad?

Quote:
Originally Posted by Ayan
Your armor, namely your handwraps and sandals can use better mods, because they are seldomly hit you'd be better off with energy or HP on those instead of armor.
I agree and I don't know what I was thinking when I selected armor +10 on sandals!. Unfortunely these mods come with the armor, to remove the +10 armor on my sandals, I would have to buy new sandals again, this time with energy or health added to it, then I would have to dye it. Unfortunely I don't have the money to do this at the moment. You are right so this will be changed when I have money.

Quote:
Originally Posted by Ayan
First of all, get rid of mending. Not sure why you're using it but it really isn't a good idea.
Quote:
Originally Posted by ElinoraNeSangre
You want your energy regen to stay high, so definately no mending
Quote:
Originally Posted by coloneh
Never use mending again. never use healing breeze again. EVER.
Quote:
Originally Posted by Jedi Battousai
Mending Nothing to say to this....get rid of the damn skill.

Healing Breeze (don't know why people think this is a good skill....it only works SOMETIMES and in SOME situations)
Quote:
Originally Posted by some guy
First of all, TAKE OUT BREEZE AND MENDING!! ZOMG ZOMG
OK I will remove healing breeze and mending but I will explain to you all why I have it. Mending gives me +4 health regen which I cast on myself for protection. Usually if I am attacked, I can run (kite or whatever you call it) while having my health regenerated at the +4 rate. If I reach the stage where I am running low on energy, I will remove mending from myself and continue to heal the party. When energy is fully recharged, I cast mending on myself again for the protection and comfort.

I have healing breeze to counter hex draining skills. If a hex drains your health by -6 for example, I cast healing breeze which counters that with +9 health regen.

I will remove both of these skills.

Quote:
Originally Posted by ayan
Orison of Healing is a decent skill, but it's normally outclassed by Dwaynas Kiss, Ethereal Light, Healing Whisper
I have orison of healing because I can cast it on myself if I ever needed it as well as party members. With dwaynas kiss, it only works for target other ally. Healing Whisper is like dwaynas kiss in respect that I can't cast it on myself. I have experimented with Ethereal Light and it's very annoying when it doesn't work because of interruption. However if I equip Healers Boon I might use this since spells are cast a lot faster.

Quote:
Originally Posted by ayan
Don't think reverse hex is worth it with your low investment in Protection. Both Smite Hex and or Holy Veil would be better.
But my aim is to remove a hex from target ally, not to heal them. Higher protection prayer only increases the amount of health the ally is healed for, it plays no part in removing the hex.

Quote:
Originally Posted by Jedi Battousai
Reverse Hexes? You realize this costs 10 energy right? There area really only a select few hexes that hurt. Most things die before they put too much pressure on you.
Yes, that's why I don't use it for PVE, I have no hex removal for PVE because hexes there don't hurt much. However, in PVP there are many hex spells casted on my allys so I need to bring a hex remover. I have a hex remover that only costs 5 energy to use but it has a recharge time of 20 seconds!

Quote:
Originally Posted by some guy
For hex removals, consider using holy viel, it's a wiser choice
Many people here keep saying use holy veil but it doesn't seem attractive to me at all. So how would I use holy veil? If a hex is on an ally, I cast this -1 energy degen spell on them, then cancel it which will then remove the hex from them? Surely you don't mean leave holy veil on an ally? (since hexes take twice as long to cast) If that's so, how do I know which ally will be hexed? I can't cast this on all allys either, I'd have no energy left.

Quote:
Originally Posted by ayon
What you probably want to add is Glyph of lesser Energy (elementalist skill) together with Heal Party (instead of mending and reverse hex)
I've played around with Glyph of Lesser Energy and I don't think it helpful. I have almost 50 energy, I usually have enough energy for most of the time. Heal Party? I completely disagree here, it heals party members only 67 points, but costs 15 energy to cast! Surely there is a better skill than this?

Quote:
Originally Posted by age
You might want LoD with Holy Haste.
For those who say use Holy Haste, I will experiment with this, it sounds good but with healer's boon, I would have no use for this. I have to buy Holy Haste first, I don't have it.

Quote:
Originally Posted by ayan
Healing Seed is a pretty good -protection like- skill that works for me and would do good instead of vigorous spirit.
Healing seeds looks good but when you see the energy cost, the low amount of time it lasts and the recharge time, I class vigorous spirit superior. Can you explain the benefits of using healing seed over vigorous spirit? Vigorous spirit only takes 4 seconds to recharge and costs just 5 energy, meaning I can cast it on warriors, assassins, rangers. paragons and other allys who attack fast everytime we come into contact with enemies. I cannot do this with healing seed.

Quote:
Originally Posted by ElinoraNeSangre
You may want to considering carrying one condition removal spell (you might have one and I might not recognize the icon, though) depending on your party - I've been with some warriors before that really flip if they don't have something to pull stuff off of them (which is totally understable, I've been blinded, it sucks).
Yes I have one, it's called Mend Condition http://gw.gamewikis.org/wiki/Mend_Condition

Which is the replacement for Dismiss Condition because it recharges in half the time and it heals the ally if the condition is removed (doesn't have to rely on an enchantment to be present to heal ally like Dismiss Condition does).

Quote:
Originally Posted by Jedi Battousai
Get these two skills:

Light of Deliverance
Healers Boon
I will try and get both but I'm not very far in NF at the moment with my monk.

I have read and taken note of all replies here so thanks everyone! But a question...the member "some guy" has pictures of skills in his post and when hovering over these pictures, it displays what the skill does. How would I do that? Is there any code?

Last edited by deadman_uk; May 11, 2007 at 10:15 AM // 10:15..
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Old May 11, 2007, 01:01 PM // 13:01   #14
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Quote:
Originally Posted by deadman_uk
But a question...the member "some guy" has pictures of skills in his post and when hovering over these pictures, it displays what the skill does. How would I do that? Is there any code?
[*skill]name of the skill[*/skill]

Remove the * of course:

[skill]echo[/skill][skill]mending[/skill]
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Old May 11, 2007, 01:14 PM // 13:14   #15
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Quote:
Originally Posted by Utaku
[*skill]name of the skill[*/skill]

Remove the * of course:

[skill]echo[/skill][skill]mending[/skill]
Ah I see, let me try one and see if it works..

[skill]Karei's Healing Circle[/skill]

Is there a way to change the font of the skill on this forum? the current bold font doesn't really look very nice, a font like verdana would look a lot better in my opinion.
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Old May 11, 2007, 02:27 PM // 14:27   #16
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I'm getting the feeling there's a couple of mechanics that you don't quite get yet.

First on the point of mending, casting it and cancelling it is not energy efficient. It costs 10 energy, and 0.33 energy/second. Lets say you have it on you for 15 seconds and we compare it to orison. With your setup of 14 devine favor and 16 in healing, 1 orison of healing heals for 117 health. For 15 energy, it heals for 351 health.

A mending heals 8 health/second for 15 seconds you will heal 15*8 120 health with it, add the divine favor bonus at the start of 44 and you will have healed for 164 health. Not even half of what orison does and in addition, it can be stripped, takes a long time to take effect, doesn't benefit from divine favor well, there's a big chance that a lot of the health healed goes wasted and so on and so on.

Healing Breeze has similar problems, it doesnt benefit well from divine favor because of the large cost (2 spells of 5 energy will get more divine favor bonus then 1 10 energy spell). In addition, without a 20% enchanting mod it doesn't heal for more. And lastly, there's a big chance that you are going to heal a target too much with Healing Breeze which is a waste of energy.

Onto reverse hex, it costs 10 energy and has a 10 second cooldown. Smite hex costs 5 energy and has a 12 second cooldown. The only thing that reverse hex does better then smite hex is cast protection aswell, but you don't have any points in protection (barely), so that's void. Holy Veil is similar to Smite Hex, you cast it, then immediatly end it and the hex is taken away, you don't keep it on a target.

As for healing seed, yes it has a high energy cost, and yes, it has a long cooldown. However, you're supposed to put this on the tank who is taking all the agro. It lasts for 10 seconds, and heals for 32 each time the target is hit. if 3 targets attack the seeded target with an interval of ~2 seconds, then the target will be hit 15 times, then, 15 times 32 = 480 health, which if you compare it to for instance orison, is very energy efficient. Normally the target you cast this one is taking FULL agro, if a target is taking full agro (meaning that he's attacked by everyone on the field) you cannot possibly outheal it with the spells you have. It just goes too fast and you will waste too much energy doing so. Healing Seed is excellent for those situations.

Vigorous Spirit has the same problem as mending and healing breeze, it heals for a lot, sure, but a lot of the health healed will go to waste because the target is already at full life anyway, and in addition, if you cast vigorous spirit on 3 targets you'll get about the same effect out of it if you do 1 heal party, it's anti pressure. It doesn't help with healing when you really need it, it only helps against pressure on multiple targets, and heal party + gole just does that better.

As a self heal, healing touch by far outclasses orison of healing. To heal others you already of Word of Healing/Whisper/Dwaynas/Comfort. To compare, with your setup orison heals for 117, while healing touch heals for 151, and it casts faster too.

Heal Party heals for 84 with your setup, together with Glyph of Lesser Energy you can do 2 heal parties , for 15 energy. Healing your entire party for 168 and yourself for 256. If you use this skill correctly it can heal for 179 health for each energy point spent. Which really is unmatched. Granted, you're normally not going to get the full potential out of this skill. However, if it only affects 4 targets fully it already heals for 44.8 each energy spent (so 224 for 5 energy) which is still extremely energy efficient.

You might want to read the monking guide here, it contains very useful information and really helps with using your monk to its maximum effectiveness

Last edited by Ayan; May 11, 2007 at 02:56 PM // 14:56..
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Old May 11, 2007, 03:20 PM // 15:20   #17
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Quote:
Originally Posted by Ayan
First on the point of mending, casting it and cancelling it is not energy efficient.
You misunderstood me, either that or I didn't explain well enough. I keep mending on me all the time, unless my energy is low (5-10). The amount of times that my energy is almost gone is rare, I usually never have to cancel Mending. You are making it sound like I am casting mending, then cancelling it all the time, wasting 10 energy each time... that is not true.

If I ever have to cancel mending, it is so my energy can regenerate faster to keep up the needs of my allies. When fighting stops, I recast mending and my energy will regenerate again while we are moving to the next group of enemies.

Quote:
Originally Posted by Ayan
Lets say you have it on you for 15 seconds and we compare it to orison. With your setup of 14 devine favor and 16 in healing, 1 orison of healing heals for 117 health. For 15 energy, it heals for 351 health.
You are forgetting one thing. Let's say I am attacked by an enemy, I am losing health, so I run away (kite). With mending, I am gaining +4 health all the time but like you said with Orison of Healing, I would gain much more. HOWEVER, how can I use Orison of Healing while I am running from an enemy? Mending is automatic, Orison of Healing and other related skills are not. To cast Orison of Healing, I have to stop running and then use it, by the time I do that, my health would be even lower than it originally was because the enemy is attacking me all the time. This is why I like Mending but I have taken it out of my skillbar.

Quote:
Originally Posted by Ayan
Healing Breeze has similar problems, it doesnt benefit well from divine favor because of the large cost (2 spells of 5 energy will get more divine favor bonus then 1 10 energy spell). In addition, without a 20% enchanting mod it doesn't heal for more. And lastly, there's a big chance that you are going to heal a target too much with Healing Breeze which is a waste of energy.
I totally agree, the risk of overhealing an ally at 10 energy per use is not worth it. That is why I have removed it from my skillbar.

Quote:
Originally Posted by Ayan
Vigorous Spirit has the same problem as mending and healing breeze, it heals for a lot, sure, but a lot of the health healed will go to waste because the target is already at full life anyway, and in addition, if you cast vigorous spirit on 3 targets you'll get about the same effect out of it if you do 1 heal party, it's anti pressure. It doesn't help with healing when you really need it, it only helps against pressure on multiple targets, and heal party + gole just does that better.
You are right when you say a lot of health goes to waste because the target might be at full health, but at 5 energy cost, a fast recharge time PLUS the 30 second duration and the large amount of health it heals.... it is all worth it. 5 energy is nothing when the benefits are this good.

It takes 4 seconds to recharge. I can buff an entire party of 8 people in 30 seconds, which gives me peace of mind. With my scar eater, my spells often recharge in half the time which enables me to cast vigorous spirit to other allies faster. Each buff lasts 30 seconds, and that helps aid me when healing.

Quote:
Originally Posted by Ayan
As for healing seed, yes it has a high energy cost, and yes, it has a long cooldown. However, you're supposed to put this on the tank who is taking all the agro. It lasts for 10 seconds, and heals for 32 each time the target is hit. if 3 targets attack the seeded target with an interval of ~2 seconds, then the target will be hit 15 times, then, 15 times 32 = 480 health, which if you compare it to for instance orison, is very energy efficient. Normally the target you cast this one is taking FULL agro, if a target is taking full agro (meaning that he's attacked by everyone on the field) you cannot possibly outheal it with the spells you have. It just goes too fast and you will waste too much energy doing so. Healing Seed is excellent for those situations.
I rarely come into contact with a tank. In AB and in PVE, I don't often come into contact with tanks. Yes healing seed is preferred over vigorous spirit in this example but for AB and general PVE, vigorous spirit is superior in my opinion. I used healing seed today in AB, and it was useless for me. I cast it on an ally, and that's it, I can't cast it again on another ally because it takes so long to recharge. It takes 2 seconds to cast and for what? 10 seconds worth of use?

Vigorous Spirit
===========

Cost = 5 energy
Casting time = 1 second
Duration = 30 seconds
Recharge time = 4 seconds
Heals = 17 health everytime ally attacks or uses a spell

Healing Seed
===========

Cost = 10 energy
Casting time = 2 second
Duration = 10 seconds
Recharge time = 25 seconds
Heals = 25 health everytime ally takes damage

I look at those stats and think back to my experience with both skills and Vigorous Spirit wins most of the time.

Quote:
Originally Posted by Ayan
As a self heal, healing touch by far outclasses orison of healing. To heal others you already of Word of Healing/Whisper/Dwaynas/Comfort. To compare, with your setup orison heals for 117, while healing touch heals for 151, and it casts faster too.
I am a fan of healing touch but I have to look at this way. When healing myself, Healing Touch is superior to Orison of Healing but it only has 1 use... myself. 9 times out of 10, I am not going to use this skill on an ally, I have to touch them, which means getting close to them, which means increasing the chances of me taking damage or dying.

With Orison of Healing, I can heal myself AND my allies at distance. Sure it doesn't double the health you get from divine favour but it has multiple uses, and that for me outclasses Healing Touch.

Quote:
Originally Posted by Ayan
Onto reverse hex, it costs 10 energy and has a 10 second cooldown. Smite hex costs 5 energy and has a 12 second cooldown. The only thing that reverse hex does better then smite hex is cast protection aswell, but you don't have any points in protection (barely), so that's void. Holy Veil is similar to Smite Hex, you cast it, then immediatly end it and the hex is taken away, you don't keep it on a target.
So for Smite Hex, I have to wait 12 seconds for me to reuse it? Let's say my whole party has hexes on them, I can't afford to wait 12 seconds each time I want to remove a hex. OK so Reverse Hex only recharges 2 seconds faster but with the extra protection it gives allies, I rate it slightly better than Smite Hex.

However now you have explained to me how to use Holy Veil, this sounds rather good, so I will have a go at implementing that into my skillbar in PVP matches.


Last edited by deadman_uk; May 11, 2007 at 03:26 PM // 15:26..
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Old May 11, 2007, 03:52 PM // 15:52   #18
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One Question: Why do most of you use Dismiss Condition instead of Mend Condition or something?
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Old May 11, 2007, 03:55 PM // 15:55   #19
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Quote:
Originally Posted by drupal
One Question: Why do most of you use Dismiss Condition instead of Mend Condition or something?
I found out today, with dismiss condition, you can also cast it on yourself, with mend condition, its only for target other ally.
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Old May 11, 2007, 04:01 PM // 16:01   #20
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That's everything? Don't know if I change my build.
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